Game Residency (2019)

In April 2019 I was the first resident at a new Game Residency in Glöwen (1h north of Berlin) for “people who otherwise wouldn’t make games”. One month was too short to finish my game, but I managed to develop a sense for the games I enjoy playing myself, as well as the beginning of an idea for a game that goes:
“Every project begins with a walk in the woods, hunting material, gathering ideas…”

Residency photos >> https://www.flickr.com/photos/plusea/albums/72157708077592705
Headless Pin photos >> https://www.flickr.com/photos/plusea/albums/72157697266318890


Photos of my work-places in Glöwen: the woods and the studio.


The Story

every project starts with a walk in the woods
when you set out to make something, you wander out into the woods
hunting ideas, gathering material



The collider for the branches:


THE MATERIALS SAY:
I am hard, yet brittle
when you pierce me violently, I fall to pieces
that feels good

The materials inside the branches:


THOUGHT
abstract material
endlessly reconfigurable


TECHNOLOGY


AN ACCIDENT.
the tool enters your body
a new perspective

The x-ray and the collision image:

Close-up of the pins ganging up inside the hand:


Inspiration

Being the Machine >> http://artfordorks.com/2014/06/being-the-machine/
Textility of Making >> http://sed.ucsd.edu/files/2014/05/Ingold-2009-Textility-of-making.pdf
The Charge Against Electricity >> https://journal.culanth.org/index.php/ca/article/view/ca30.4.03/200
Everything Game >> http://everything-game.com/
Alan Watts >> https://www.alanwatts.org/