2020 – Plusea http://www.plusea.at Just another WordPress weblog Sat, 21 Dec 2024 11:55:04 +0000 en-US hourly 1 https://wordpress.org/?v=5.4.12 Material_Adventures :: LEVEL2_THE REMAKE http://www.plusea.at/?p=7032 http://www.plusea.at/?p=7032#respond Fri, 20 Nov 2020 22:14:18 +0000 http://www.plusea.at/?p=7032 ]]>autodesk alias design 2019 autodesk robot structural analysis professional 2015 autodesk maya 2020 autodesk autocad mechanical 2021 autodesk autocad architecture 2011 autodesk inventor professional 2022 autodesk architecture, engineering construction (aec) collection 2024 you set off on a journey with another material you wish to make with. the goal is to return with an understanding that you are equally remade.

see also:
LEVEL1_THE REMAKE >> https://www.plusea.at/?p=6605
under the influence >> https://www.plusea.at/?p=6887
this level was designed as part of Authren


general documentation photos >> https://www.flickr.com/photos/plusea/albums/72157717095909521

DOWNLOADS_

instruction booklet >>
gameboard for print >> http://plusea.at/downloads/games/MaterialAdventures/MaterialAdventures_L2/_MAboard_L2_v2_printA4.pdf
gameboard full >>

THE GAMEBOARD VERSIONS_

_MAboard_L2_v2authren

gamebaord L2 v2 authren

gamebaord L2 v2 authren

gamebaord L2 v2 authren
gamebaord L2 v2 authren

gamebaord L2 v2 authren

gamebaord L2 v2 authren

PLAYS_

28.1.2021 in Authren
“kennst du das wenn der raum so authred?”
“do you know that when the room goes so authred?”>> https://www.flickr.com/photos/plusea/albums/72157717095909521

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Material_Adventures :: LEVEL1_THE REMIX http://www.plusea.at/?p=6605 http://www.plusea.at/?p=6605#respond Tue, 31 Mar 2020 14:35:57 +0000 http://www.plusea.at/?p=6605 ]]> the boardgame adventure for humans and other materials. you set off on a journey with two other materials in the hopes of discovering something interesting. the goal is to return from your adventure with an exciting story to share.

Social distancing as an opportunity for material intimacy? As somebody who leads crafty hands-on material workshops (mostly on e-textiles and physical computing), I’ve been trying to find interesting ways of communicating these experiences remotely, without relying on a setup in which participants spend the majority of their time in front of devices. The social distancing measures that we are currently taking to slow the spread of covid-19, bar us from gathering physically with other humans, but nothing is stopping us from getting intimate with other (inanimate) beings. Maybe, all alone with other materials, we are able to get even more materially intimate with them!

see also:
LEVEL2_THE REMIX >> https://www.plusea.at/?p=7032
this level was designed as part of my teaching at Spiel und Objekt


general documentation photos >> https://www.flickr.com/photos/plusea/albums/72157713698549692

THE GAMEBOARD V3_

GAMEBOARD PDF for print (4xA4):
http://plusea.at/downloads/games/MaterialAdventures/MaterialAdventures_L1/V3/MaterialAdventures_L1_V3_board_A4print.pdf

GAMEBOARD JPG full (30x70cm):
>> https://www.flickr.com/photos/plusea/50986939232/sizes/l/

THE GAMEBOARD V2_

GAMEBOARD JPG full (30x70cm):
>> https://live.staticflickr.com/65535/50010943853_60ea873e69_b.jpg

THE GAMEBOARD V1_

INSTRUCTION_BOOKLET PDF (A6):
http://plusea.at/downloads/games/MaterialAdventures/MaterialAdventures_L1/MaterialAdventures_L1_V1_instructions.pdf
GAMEBOARD PDF for print (4xA4):
http://plusea.at/downloads/games/MaterialAdventures/MaterialAdventures_L1/MaterialAdventures_L1_V1_board_A4print.pdf
GAMEBOARD JPG full (30x70cm):
https://live.staticflickr.com/65535/49726356018_d5c5e3de6b_b.jpg

PLAYS_

play1 (S&&O 1jhg SS2020) >> https://www.flickr.com/photos/plusea/albums/72157713698011278
play2 (f&n 2020) >> …
play3 (S&&O 2jhg WS20/21) >> https://www.flickr.com/photos/plusea/sets/72157717394399738/
stickers >> https://www.flickr.com/photos/plusea/albums/72157713903023941






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The Headless Pin http://www.plusea.at/?p=6599 http://www.plusea.at/?p=6599#respond Fri, 27 Mar 2020 07:42:19 +0000 http://www.plusea.at/?p=6599 ]]>
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
A story of an accident that turned the tool around
and made me realize that I am material too.
The beginning of Becoming Material.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


This story has two origins that accidentally collided one careless morning in my studio.


One origin came from the experience of being in the jungle and trying to go about things I am used to doing inside my studio, in the wild.

>> Hacking the Wild project page
>> Flickr set https://www.flickr.com/photos/plusea/albums/72157650592167875
Hacking the Wild project page

Realizing that I was poorly equipped to work well in this different environment, but also enjoying seeing my outdoor environment as being full of materials. This lead me to start considering making as a means of experiencing the world as a topic for further projects&exploration, and to build A Wearable Studio Practice – items that would allow me to more easily take my practice outside the confines of my studio’s walls.

Among the items I made myself was a pincushion bracelet so that I could wear my pins close at hand.


The other origin began when I started considering a simple tailors straight pin to not only be a tool, but also a material with which I could build things. Leading me to explore The Anatomy of a Pin.

Their enticing sharpness allows pins to pierce through materials, including our skin. As straight lines they are capable of amplifying the movement of a surface they’re connected to, and collectively they accumulate into a soft manoeuvreable fur. With a hole on one end they can pull a soft line of thread through other materials, holding these together to construct three-dimensional forms. Being made of metal they are able to conduct electricity, and can be used to close a circuit to detect touch. As simple and commonly known tools they are transparent and familiar, and we use them to manipulate our world.

>> Anatomy of a Pin project category
>> Anatomy of a Pin Instructables Collection
>> Anatomy of a Pin Flickr photo collection

I used their sharpness to pierce other materials in order to highlight movements making Dangerous Lashes and Maneuverable Fur.

Used them to create a series of Dangerous Sensors:

And warned of their ability to penetrate our skin with icons like these:

Then went on to re-create their sharpness by 3D printing Dangerous Fur.

When interviewed for a zine on situated knowledges at the time, I said: I’ve been thinking about the straight pins that tailors use in dressmaking to pin fabrics together. They’re so reduced to their elements. There’s one end that’s intended for us to interact with and that’s the head, where we won’t poke ourselves. Then there’s the sharp end that we’re not going to interact with and that’s going to be interacting with the material. And then there’s the shaft in between, which is the distance between us and the material, which is kind of a tool.

>> http://situated.systems/knowledges/02/situatedsystems_zine02_screen.pdf


Then, one morning in September 2018, I was impatient and rushed and an accident happened. The Headless Pin slipped inside my body and stayed there for quite some time. This experience of living with one of my tools inside of me got me thinking about my relationship with the materials of my practice and how they form me as much as I manipulate them.


The following March 2019, I engaged in an experiment where I set off on a journey with a material and tried to capture all that happened both to me, as well as to the material. This journey is captured in letters, samples and a piece of writing titled Getting Lost and Unlearning Certainty.


Shortly after getting lost with thermochromic pigment, I spent one month on a game residency, thinking about what I could turn into a game while walking every day in the woods behind the house. Every project begins with a walk in the woods is the beginning of an attempt to capture how a practice of making with materials is an opportunity to observe oneself being material, and how to share this opportunity through a game that everybody could play.


That summer I gave a presentation at the CCC Camp 2019, in which I attempted to tell this story…. with some humor, but also trying to build up to the moment of becoming material, as a moment of surprise.


And finally, currently, Seasonal Sensors is the latest and ongoing attempt at remembering we are materials too.


And possibly this idea for a workshop titled Capturing Process is a desire to distill techniques for observing our material-ness (our own material qualities) in order to sensitize ourselves through observing, documenting and examining our conversations (our making processes) with other materials.


To be continued…

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faser – faden – fiktion http://www.plusea.at/?p=6740 http://www.plusea.at/?p=6740#respond Sun, 06 Oct 2019 14:59:00 +0000 http://www.plusea.at/?p=6740 -f-f-f- swatchbook pages]]> >> Download PDF

Course website >> https://gtt.ufg.at/fff2019/
Course summary >> https://gtt.ufg.at/projekt-faser-faden-fiction/

Photos >> https://www.flickr.com/photos/plusea/albums/72157710869132172

-f-f-f- swatchbook pages

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A Wearable Studio Practice http://www.plusea.at/?p=5385 http://www.plusea.at/?p=5385#comments Fri, 17 Jul 2015 08:34:17 +0000 http://www.plusea.at/?p=5385 ]]> The Wearable Studio packages the work environment of a typical electronic textiles studio into a series of portable items that can be worn or carried on the body. By providing the functionality normally contained in static furniture and the architectural infrastructure of the studio/lab, A Wearable Studio Practice allows the e-textile engineer to become nomadic in her practice.

A WEARABLE STUDIO PRACTICE WEBSITE

Now is a perfect time for electrical engineers to become mobile with their practice. It’s not just electronic parts that have become smaller and smaller, but also many of the tools used in electrical engineering (power supply, multimeter, oscilloscope, programmers… ) have become more compact and portable. Many practices closely related to hardware such as software/programming and CAD/design have been liberated from static infrastructures because laptop computers – their primary tools – are powerful and lightweight. Co-working spaces and FabLabs offer temporary workspaces all over the world. There is an awareness of the benefits of local production and site-specific development.

Wearable Studio Collection

A collection of wearable and portable accessories that allow the electronic textile engineer to travel, build hardware on-site, incorporate local craft techniques and resources, experience different cultures, encounter and collaborate with other disciplines and share their skills with others.

The items in this Wearable Studio Collection are in various stages of development, but shall eventually be documented in great detail, so that they can be reproduced by others. I hope to encourage copies, modifications and improvements to these designs.

Body modifications…

>> https://www.flickr.com/photos/plusea/collections/72157671954961281/

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HOW TO GET WHAT YOU WANT http://www.plusea.at/?p=2481 http://www.plusea.at/?p=2481#respond Tue, 15 Sep 2009 03:40:39 +0000 http://www.plusea.at/?p=2481 ]]> This website aims to be a comprehensible, accessible and maintainable reference resource, as well as a basis for further exploration and contribution.

>> How To Get What You Want

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