//parts of objects dashing by, in incomplete lines sometimes randomly connecting. //the faster you move the mouse (simulating camera vision on a traveling crowd) the slower the motion! //deff Motion [] partsMatrix = new Motion[100];//start time, part, speed, distance float commonSpeed, move, mx, my; int timer, maxtime; // for start time //setup void setup() { framerate(30); size(700, 500); background(255); commonSpeed=1; timer=0; move=0; maxtime=1000; for(int i=0; i