Plusea

2010
Sheep lights with different behaviors.

2009-2010
This quilt is made up of an array of 41 textile tilt sensors. Each sensor is unique and demonstrates a construction variation, showcasing different materials and techniques that can be used to create fabric tilt sensors.

2010
If you’ve ever opened up an electronic device then you’ll know all about the secret life of cows. Transparent technology is about re-designing technology to better expose this universe in which cows and microcontrollers happily coexist.

2010
Eight Steps depicts the making-of a wearable instrument. Based on a series of workshops that focus on unveiling the black box of technology in order to demonstrate how everyday electronic objects can be opened up and modified to better suit our personal needs and desires.

2010
“You press the button, we do the rest”
This slogan, used to sell Kodak cameras is defining of the anticipation that, if we press a button, something will happen.

14-24 January 2010
Realized as part of the ten day SCU+MIT workshop in Taipei, Taiwan. A collaboration between Shih Chien University and MIT Architecture and Media Lab departments

Two hanging scales that converse about the weight of the objects they hold. The scales are made from knit wool tubes that have a resistive yarn included in part of their structure, which allows them to sense weight through stretch. At the bottom end of the tubes the knitting is composited into a semi-rigid container, [...]

2008
This performance intends to create a sixth obstruction of Joergen Leth’s short film The Perfect Human by introducing aspects of the Language Game.

2008
The performer, wearing the custom designed soft sensor suit, puppeteers Lemur’s musical robots. As the performer begins to experiment with the system’s potential, her dance becomes both action and reaction. This edition was developed during a one-month residency at LEMUR in Brooklyn, NY.

2008
A pair of slippers for drawing, playing games and exploring alternative input.

2006
Using electric shock for interaction.

2006
An floral pattern abstracted from prominent shapes of Linz, painted on the ceiling of a hotel room.

2006
A set of three interactive visualizations, created to arouse an interest in the concept of transportation, leading to a more thoughtful sense for mobility.

2005
When thinking about putting on my jumper this scene appears in my head, repeating itself endlessly.

2007
The Puppeteer motion-capture costume allows the performer to puppeteer a virtual representation of herself as part of a real time puppet play.

2006
A wearable interface that channels a video game player’s excess kinetic energy into a back massage for an innocent bystander.

2006
A casual jacket that allows the wearer to connect the flow of electricity between devices scattered in pockets around their body, visualizing feelings towards a dependency on mobile technology.

2006
This wallpaper pattern was created by disassembling, abstracting and alienating the individual parts of a motorcycle.

2005
Tangible navigation using camera-vision and real food products.

2004
Inspired by how a block of clay would be affected, should a steel ball shoot right though it.